Virtual Fishing is a 1995 fishing video game developed by Locomotive Corporation and published by Pack-In-Video in Japan for the Virtual Boy. In the game, the player participates in a series of fishing tournaments at various different locations by catching a large number of fishes with a high average weight under a time limit. Its gameplay consists of two segments and features two additional modes of play.
Developer | Locomotive Corporation
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Director | Makoto Hijiya
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Producer | Tomio Kanazawa
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Designer | Toshiaki Kamiya
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Programmer | Shinji Aoyama
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Artist | Chiho Tomita
Rie Ikeuti Sayaka Takeda |
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Composer | Akiko Hida
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