Mortal Kombat: Deception

Mortal Kombat: Deception

sixth in the line of Mortal Kombat games with a distinctive game engine
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Mortal Kombat: Deception is a 2004 fighting game developed and published by Midway. It is the sixth main installment in the Mortal Kombat franchise and a sequel to 2002's Mortal Kombat: Deadly Alliance. It was released for the PlayStation 2 and Xbox in October 2004, for the GameCube in March 2005 and later ported for the PlayStation Portable under the title Mortal Kombat: Unchained in November 2006. Mortal Kombat: Deception follows the storyline from the fifth installment, Deadly Alliance. Its story centers on the revival of the Dragon King Onaga, who attempts to conquer the realms featured in the series after defeating the sorcerers Quan Chi and Shang Tsung, the main antagonists in the previous game, and the Thunder God Raiden, defender of Earthrealm. The surviving warriors from the previous titles join forces to confront Onaga.

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Developer
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Publisher
Midway Games
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Director
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Producer
John Podlasek
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Designer
Ed Boon
Paulo Garcia
Brian LeBaron
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Programmer add_black programmer
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Artist
Steve Beran
Martin Stoltz
Pav Kovacic
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Writer
John Vogel
Jon Greenberg
Alexander Barrentine
Brian Chard
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Composer
Chase Ashbaker
Rich Carle
Brian Chard
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Series
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Engine
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Platform
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Release
PlayStation 2 & Xbox
  • NA: October 4, 2004
  • PAL: November 19, 2004
GameCube
  • NA: March 1, 2005
MK: Unchained
PlayStation Portable
  • NA: November 13, 2006
  • EU: November 24, 2006
  • AU: December 9, 2006
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Genre
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Mode
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Cabinet add_black cabinet
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Arcade system add_black arcade system
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CPU add_black cpu
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Sound add_black sound
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Display add_black display
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Onaga: No more kicking!
  • Goro and Shao Kahn are exclusive playable characters on the Gamecube version.
  • This is the first Mortal Kombat video game series ever to feature a self-fatality move "Hara-Kiri" where the player can perform this move before the winner can perform "Fatality" on them.
  • Many of the people in the Netherrealm and the Chaosrealm that sounds like their talking gibberish are actually speaking backwards, in fact the actual spoken quote for each person does not match what is being said, Examples of what some of these characters are saying include (but not limited to):
    • "There are many Realms,"


    • "I am talking backwards, spooky isn't it,"


    • "Parents of the world, There is no satanic messages hidden within the backward speech of Mortal Kombat,"


    • "Play Mortal Kombat with a friend in Vietnam" (A Reference to The Cable Guy (1996))" "If you can decode this then you have way too much time on your hands"


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